The added damage or healing is divided equally among each tick of the spell and the standard formula is: 1 comment: Unknown June 11, 2019 at 3:07 AM. Again, values came out to 110 to 111 damage range, or 25.9% of spell damage being applied. Do we have some kind of table of spell coefficients? With spell power, it is 850. See also, Magic schools. Somit sind zwei sich gleichzeitig schafende Magier möglich. Every ability, power, or spell belongs to one of seven magic schools which define what can be done to absorb, immunize against, or resist it. Press J to jump to the feed. Spell power coefficients do not depend on your actual level." Your resistance against five of these schools are displayed in your character information. Rules for calculating the coefficient are discussed in the sections that follow. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Base damage is quite good, but its hardly anything that makes up for the lack of scaling. [Base Power] = ([Base min Power] + [Base max Power]) / 2 = (129 + 155) / 2 = 142 Many paladin abilities receive bonus damage from both attack power and spell power. (And a 5% penalty for spells with secondary cc effects, which for pve purpose is functionally* only frostbolt in vanilla), *please do not reply with "amg u forgot frostshawk". Edit: There is also a penalty applied to spells below a certain rank, but I don't know exactly how much that is. [Actual Power] = [Base power] + [+Power] * [Effective Coefficient] Instant cast spells are considered 1.5 second cast times. Edit 2: Also, if you read carefully the text doesn't say "Increases damage done by spells by X". See also, Magic schools. The HpME and HpS are quite straight forward, and calculated as: Themmovendor Selling WoW Classic gold on all EU/US realmGuaranteed Best Price! Now here's the fun thing, arcane shot, unlike most spells, has an inherent 200% scaling on critical strikes. Mousing over a spell will show you its tooltip, with the cost to train attached to the bottom. If much higher level than the attacking caster, there is a significant chance to resist the caster's spell, but if much lower level, there is a minimal chance to resist the spell (minimum of 1%). Ergänzt sich nicht mit anderen Verzauberungen für den ausgewählten Ausrüstungsplatz. Because this is the class I want to play. Spell power is found primarily on trinkets as an on use effect, but can also be increased with potions. Fill out the talents to match your own talent points. The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HpME) and Healing per Second (HpS) Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Protection [Touched by the Light] increases your spell power by an amount equal to 20/40/60% of your Strength and increases the amount healed by your critical heals by 10/20/30%. Discussion in '19s (Vanilla)' started by Jonjonho, Jan 3, 2020. The base damage increases with the spells rank. is an addon for World of Warcraft Classic that adds a list of available trainer spells to the spell book, so you can easily know when to seek a class trainer out. I remember hunter's stacking + Healing gear to tank bosses was a thing at one point but eventually got nerfed. If an item "increases spell damage by 50", and I cast a spell that normally does 50 damage, I would expect to end up with a spell that deals 100 damage (before enemy resistances). [Effective Coefficient] = [Basic Coefficient] * (1 - [Sub Level 20 Penalty] Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. With 1800 spell power (level 80 blues), this heals for about 4500 a tick. Bonus is the same. Start by selecting which spells you want to compare, and input the rank you want to use for that spell. Here you can compare the power of two spells. Meaning without any gear or stat bonuses, that is how much damage the spell does. In this tool, critical chance is applied to the direct part of spells, as a static factor: Some spells don't even have a coefficient at all. Instant cast spells are considered 1.5 second cast times. [Effective Coefficient] = [Basic Coefficient] * [Sub Level 20 Penalty] = 0.5 I just got this weapon tonight on Classic WoW It has 0% Spell power scaling. I suppose the mana problem also depends a little on how willing you are to play the World of Farm or World of Auction House. A detailed description can be found in the calculations section I find it somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to the players. Lightwell receive a 164.8% spell power coefficient per tick, or 494.5% per charge if you prefer. [Direct part] = 1 - [Over-Time portion] The result of the function above is what is used when calculating HpME, HpS and finally HES. Spell Hit Chance is an attribute that can be found on items. CharacterStatsClassic is an addon for WoW Classic which displays more character stats than the default WoW's interface, inspired by the TBC UI . I find it somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to the players. All in one. [Divine Illumination] reduces the mana cost of all spells by 50% for 15 sec. "Spell Power" redirects here. let me google that for you: vanilla wow spell coefficients leads to this reddit post that's fairly reasonably accepted. Warlock Pet's autoattacks scale with weapon damage too it seems. The difference is 150 damage. The formula for this is: Home Forums > The World of Warcraft > Classic WoW > 19s (Vanilla) > Spell Power Coefficient at 19? WoW Classic. As an example, pyroblast has a 6 second base casting time. The standard formula for hybrid spells is: Arcane Missiles is the only Arcane themed single-target spell in WoW Classic, and also the only Mage spell that you can reliably cast without being interrupted by damage in PvP, specifically when using Improved Arcane Missiles, and especially against melee players since it will auto-track them as they jump around you. Thus, using the previous talents, arcane shot has a spell power coefficient of 61.5%. (Optional) Drag the slider to change the importance of. [Direct coefficient] = 0.325, Casting a spell that is below level 20 incurs a significant penalty to the coefficient of the spell. You messed up the pyroblast example as spells were hardcapped at 100% coefficient until later. A table with the exact coefficients for all spells in WoW Classic can be found in this reddit thread, by u/RobertVests. There's a recent discussion among paladins if Seal of Righteousness scales at 10% or 12% regardless of weapon handed-ness... but it's pretty much accepted as gospel. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. 13 of 226 = … Direct spells are spells that only have a direct impact such as Holy Light or Healing Touch. Quick Facts; Screenshots; Videos; Comments. Gear: 400 SP +86 (from consumables) = 486. Enchant Weapon - Spell Power - Spell. as its … A Table will be displayed for you to see the values of each metric for each rank. Avoidance, Melee combat table & Rules 2. With Classic coming up soon I've been feeling too exited to play any other game, and since I still have no key to the Beta, I decided to make better use of my time than drooling over Beta videos and streams. Over-Time spells includes both Damage over time (DoTs) and Healing over Time (HoTs), such as Rejuvenation or Curse of Agony. thorns has a 3.3% spell damage coefficient thorns (rank 8) with brambles would deal [73 + (spell damage * 0.033)] * 1.75 = T T=reflective damage from thorns if the recipient of thorns has any additional damage modifiers or the attacker has any damage multiplier debuffs those would also be factored in at the time of the reflective damage Casting a spell that is below level 20 incurs a significant penalty to the coefficient of the spell. Spells you already know are moved to the bottom. They always say "up to x amount" they don't say they flat increase. If the target is the same level as the caster, a spell has a base chance to hit of 96%. Class forum Mage Hit chance vs ... spell-power more effective and increasing hit has diminishing returns (due to spell-power becoming worth more). The only issue I found while playing one was that spell power didn’t modify totem damage until I think 1.11 or .12. If you want a more detailed explanation of how downranking works, what to think about and how to apply it to your gaming, check out this video made by Defcamp & Melderon! The coefficient is calculated by dividing the cast time of a spell by 3.5. Will there be a good way to find out what these are? With Classic coming up soon I've been feeling too exited to play any other game, and since I still have no key to the Beta, I decided to make better use of my time than drooling over Beta videos and streams. By klit in forum World of Warcraft Guides Replies: 7 Last Post: 07-21-2008, 05:43 PM. Every ability, power, or spell belongs to one of seven magic schools which define what can be done to absorb, immunize against, or resist it. Click the button "Spell details" to open the advanced user's window to look at breakpoints and much more! This means it's coefficient is =6/3.5 or 171.4%. Spells also benefit from your gear and stat bonuses. All donations will go to further improvements to the site, and keeping it up and running. Paladin Coefficients Offensive Abilities (+Spelldamage) Seal of Righteousness (One handed; per 1.0 weapon speed) 9.2% Seal of Righteousness (Two handed; per 1.0 weapon speed) 10.8% Judgement of Righteousness 71.43% Seal of Command 20.0% , 29.0% from Holy Damage Judgement of Command 42.86% Consecration 33% (spread over 8 ticks) Holy Shock 42.86% The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HpME) and Healing per Second (HpS) The resulting recommended rank is chosen by maximizing HES (see next section) for the given Healing Power. 8 ticks = 16.66%/tick. Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. 852 dmg per frostbolt. Jonjonho Member. It adds a new dimension in which players can be better than others. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. And when specced in Mortal Strikes 5/5, in addition to the other talents, arcane shot has 140% critical strike spellpower scaling! The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HPME) and Healing per Second (HpS). trefer Private . (1 + (1 + [Critical effect chance]/100)) / 2 = [Crit Coefficient]. Keep in mind that these talents simply add extra ticks of damage or healing for the same amount that the spell would do otherwise. Anything that isn't on the list up there or in the datamine does not scale with +spelldam ("Spell Power" as a stat only existed from patch 3.0-7.0), I left out a few items that come in later phases though because they haven't been confirmed as scaling or not, but yeah the Fiery Blaze Enchant was hand-tested with a load of +spelldam and no scaling was detected. This means it's coefficient is =6/3.5 or 171.4%. Healing touch is easier and offers another example. [Sub Level 20 Penalty] = 1 - ((20 - [Spell level]) * 0.0375) = 1 - ((20 - 12) * 0.0375) = 0.7 Then I did another test at 166 spell damage. Reply. All ticking and still (lets say) 30 seconds le… Improvements Talents Holy [Purifying Power] reduces the mana cost of Cleanse and Consecration by 5/10%. Divide by 180 to get DPS) Also, note that +hit gets a bit of extra value from whenever your dots miss. Simple question and I'm looking for a simple answer. HES = HpME^x * ln(HpS)^y The addon has two columns with drop downs for different categories of stats: - Base Stats - Melee - Ranged - Spell - Defenses . The result is a tool that will help players choose the most mana efficient healing spell ranks! Mana every 5 seconds. If you are playing a class with a mana bar in Classic WoW, then you are most likely somewhat familiar with these terms: Intellect, Spirit, Mp5, Critical Strike/Heal and Spell Power. But in reality, I'm more likely to get something much less. let me google that for you: vanilla wow spell coefficients. From these two we calculate the Healing Efficiency Score HES as: Your resistance against five of these schools are displayed in your character information. The sections below will describe how this tool calculates Spell Coefficients, should you encounter any errors your are welcome to report a bug, or create a pull request. Cookies help us deliver our Services. 2.3. Would it be possible for an add-on to display spell damage coefficients on my spells, possibly with updated damage to show how much damage it's actually dealing, with my current gear/buffs? Up to a maximum of 200%. Hybrid possibilities - You can cleanse mid swing. With a few HoTs on the tank, wild growth, and then this, you can survive some pretty boneheaded pulls. For example, if you have 20 additional Spell Damage from gear, then this will simply affect your spells as follows: Damage Increase per spell cast = … The result is a tool that will help players choose the most mana efficient healing spell ranks! … Which results in the actual power being: With Classic coming up soon I've been feeling too exited to play any other game, and since I still have no key to the Beta, I decided to make better use of my time than drooling over Beta videos and streams. its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. [Crit Coefficient] = (1 + (1 + 10/100)) / 2 = 1.05 8 ticks = 16.66%/tick. You will be presented with a graph of how they perform against eachother in respect to Healing, Mana cost, HpME, HpS and HES. Messages: 50 Likes Received: 8 Trophy Points: 8. If you have access to the Ahn'Qiraj spells, check the checkbox. For example, if you have 20 additional Spell Damage from gear, then this will simply affect your spells as follows: Damage Increase per spell cast = … 0 hit. as its base cast time is 3.5 seconds its coefficient is 3.5/3.5= 100%. Comment by 9388 Renew is the druids' staple healing spell. Now when we have all the parts we can calculate the final effective coefficient for the spell which is defined by: By using our Services or clicking I agree, you agree to our use of cookies. Class-specific damage/healing coefficients + Attack Power Coefficients 3. 70$ By Flawz in forum General MMO Buy Sell Trade Replies: 9 Last Post: 06-24-2010, 03:24 PM [Mage] Spell Damage talent . That is exacly 100% of your spell power. Quick Facts; Level: 0. Replies. Some abilities scale with attack power. I've added support for custom localization. Up to a maximum of 200%. 8 ticks > 6 ticks = more damage done. The first chance is based on the character's level. The coefficient may be more or less than 100%, depending on various spell factors. All cast times are considered before any spell haste or casting time talents are applied. Fill out your total amount of Healing Power as shown in the in-game character pane. … I have tried all of these addons in classic and none have worked checking if anyone else has had any luck with … The problem with the spell is the spell power coefficient only being 120%. These coefficients are before talents and gear improvements! These have to be fixed but it is not the end of the world if it does not get fixed asap. WoW Classic bietet Spell Batching, das wie zu Zeiten von Vanilla funktioniert. After testing for 10 minutes on Servant of Razelikh with Seal of the Crusader active (40% haste) 226 white hits landed, 13 Drain Life procs. Healing touch is easier and offers another example. SP = Spell Damage from gear, Crit = Your total spell crit chance, Hit = Your + hit from gear *(After you have replaced the SP/Hit/Crit you can simply copy the entire thing and paste it into windows calculator. Since landing critical hits will highly increase your healing throughput, critical chance does have a small effect on the HES due to the higher HpS. These two are the most straigt forward, since they are comprised of a single dividing factor. Int per Crit ratios/Spell Crit mechanics/Spell Hit/Resistances Melee 1. Spell Coefficient. Quite simply, how do these coefficients actually work? WoW Classic General Discussion. Thus the actual power of the spell is: Fügt einem Gegenstand, der sich an einem Bein- oder Kopfplatz befindet, dauerhaft +8 auf Heilungs- und Schadenszauber hinzu. This is because a 3.5 second cast benefits from 100% of your gear's Spell Damage. The penalty coefficient is (100% - (20-X)*3.75%). It typically does not vary within the same spell, but the lowest and highest ranks of some spells have different casting times or durations, which can … What's Training? The damage your attack does will always be an integer. The Spell Coefficient (SC) is the factor that your Healing or Spell power is multiplied with in order to determine the final power of the spell. A tooltip is now shown, displaying the recommended spell rank. Testing with 270 spell power equipped. Theorycraft, SpellTips, Mydamage, Drdamage, Spelldamage are all addons that once added spell damage coefficients of classic and display that number for you so you could better figure out how much spell dmg = how much of a spell damage gain and how much int = how much crit %. The coefficient is calculated by dividing the cast time of a spell by 3.5. Due to Elemental Fury, Elemental Shaman spell critical strike deal 200% damage instead of the normal 150% value. Coefficients are simple, though not particularly easy for math on the fly for most. [Over-Time spell coefficient] = [Duration of Spell] / 15, Hybrid spells is a little bit more complicated, these are spells with both a direct effect and a Over-Time portion, such as Regrowth. This add-on provides an interactive and easy to use interface that allows you to set your own blessings (Righteous Fury, Aura, Seal and Blessings) and automatically checks for missing buffs with an easy to read indicator. ... [Selling] UD Male 80 Mage 3200 spell power, 1000 resil for pvp. Which, is not too shabby. When hit by a spell, characters have two chances to resist the spell. If you are/do not, please do not feel discouraged. Get Free Spell Damage Vs Int Classic now and use Spell Damage Vs Int Classic immediately to get % off or $ off or free shipping Rounding. Birchwood-sulfuras 2 October 2019 18:11 #1. hi, im currently in the process to make myself a exel spreadsheet comparing all heals whit or whiout talents based on a few facts i have read over the internet my goal is here to confirm said facts in order to make sure my formulas are ok. 1 - Are those power coefficient OK ? Twitch, Discord & Patreon Twitch https://www.twitch.tv/metagoblin1 Discord https://discord.gg/XdpKbbE Show some extra support on Patreon to unlock perks. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. Is this going to be an issue in classic wow. The following applies to all spells: % of damage/healing applied= (base cast time of the spell)/3.5. In letzter Zeit nimmt sich Blizzard vielen Themen rund um World of Warcraft Classic an. The formula for this is: (20 - [Spell Level]) * 0.0375 = [Sub Level 20 Penalty] Critical effect chance. Nice post I think this is a great idea. Pally Power Classic is based on version 3.0 from the Wrath of the Lich King days. This is because a 3.5 second cast benefits from 100% of your gear's Spell Damage. DISCLAIMER: Regrowth does not actually follow this standard formula and instead has its own spell specific coefficients as: Live PTR Beta Classic. The purpose of the tool is to provide players with enough data to make an informed decision, and understand their full toolset! I love the spell power enhance shaman build. Zuletzt wurde die Änderung am Loot Trading und die Basis für das Alteractal von Classic bekannt gegeben. [Over-Time coefficient] = ([Duration] / 15) * [Over-Time part] remember that casttime might differ on lower lvl spells… But are you comfortable in comparing them or do you know when one stat is better than another and in which situation? All talents or buffs that increase the damage or healing from spells are applied after the coefficient calculations. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. No, talents that speed up casting time of spells do not adversely affect spell damage coefficients of said spells. × ASCENSION BUILDS ASCENSION TALENTS WILDCARD ABILITIES PVP GUIDE RANDOM ENCHANTS LEGENDARY ENCHANTS COEFFICIENT-SPELL POWER COEFFICIENT Email This BlogThis! Frost / shadow ward for example. [Basic Coefficient] = [Cast Time] / [Reference Cast Time] = 2.5 / 3.5 = 0.714 The way the SC is calculated depends on the spell mechanics, there are some general rules for how to calculate the SC, in addition to this a few spells have unique SCs due to balance. Jan 3, 2020 #1. That's right, it's once again time to try out another unusual spec on the burning crusade server! 100% bonus, 6 ticks = 16.66%/tick. Spell power is an attribute that increases the effect of spells. The way the SC is calculated depends on the nature of the spell, there are some general rules for how to calculate the SC, but as with all rules there are exceptions and a few spells such as Frost Nova and Lay on Hands, have their own modifiers. Spell Critical Strike. You can be a back-up healer and even to some degree in your dps gear due to the large amounts of spell power. This was introduced during Vanilla WoW in order to counter the unforseen power of downranking spells a lot. Just google vanilla spell coefficients. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. However, this does NOT mean that this is the only rank you should use, the result only shows what rank will be most efficient, it is still up to you as a player to decide, situationally, when efficiency or healing throughput is most important! The portion of your spell power which is contributed to a particular spell is referred to as the spell power coefficient. For the former Mage talent, see Spell Power (mage talent). Or at least they did at one point. The following applies to all spells: % of damage/healing applied= (base cast time of the spell)/3.5 As an example, pyroblast has a 6 second base casting time. Reply Delete. The duration and cast time limitations are then applied: All DoT/HoT durations are considered before any duration buffs or talents are applied. Direct spell effects are subjectable to critical hits, and over time effects are not. However your spell coefficient times your spellpower may not be an integer (even more so after you include talents that increase all damage by 3%). [Actual Power] = ([Base Power] + ([Extra Power] * [Effective Coefficient])) * [Crit Coefficient] There was an exception for mages where their talent reducing fireball casting time also reduced the damage of fireballs, but this has been corrected in the meantime. As a result of the potential for rounding problems for these two tests, I can conclude that the possible range for Seal of Righteousness' coefficient is between 26.5% and 25.6%. The coefficient is calculated by: The result is a tool that will help players choose the most mana efficient healing spell ranks! Each spell has a specified “base damage”. thorns has a 3.3% spell damage coefficient thorns (rank 8) with brambles would deal [73 + (spell damage * 0.033)] * 1.75 = T T=reflective damage from thorns if the recipient of thorns has any additional damage modifiers or the attacker has any damage multiplier debuffs those would also be factored in at the time of the reflective damage 9000+ completed orders! From pm_me_ur_hamiltonian on Reddit A community for World of Warcraft: Classic fans. If you enjoyed the tool please consider a donation! This was introduced during Vanilla WoW in order to counter the unforseen power of downranking spells a lot. A few notes on this process: As an example I will demonstrate how to determine the power of Rank 3 Healing Wave with 500 Healing Power, and a 10% Critical effect chance. Bonus is the same. It is the most mana efficient Heal over Time spell in the game. Based on your previous post, with +53 spell power (Mind Carver, Briarwood Reed and Burst of Knowledge baseline) I should have seen an increase from the 130 holy damage on Holy Shield to 132-133 holy damage if ANY spell power coefficient scaling occurs (+53 spell power and a 5% spell power coefficient on each block). Spell power increases the damage amount of damaging spells and the healing amount of healing spells. Actually viable DPS most likely (none of us know how Classic will be tuned in the end). HpS = [Actual Power] / [Cast time] You can click on the top row of each column to sort by that factor. Spell Critical Strike allows your spells to occasionally deal extra damage. Minimum hit 142, maximum hit 161. Press question mark to learn the rest of the keyboard shortcuts. Hello, I have a purely warlock question: Let's say I have UA, Corruption, Agony, Haunt and Immolate on a target. [Direct coefficient] = ([Cast Time / 3.5) * [Direct part] 2.4. New comments cannot be posted and votes cannot be cast. The penalty is multiplied after other coefficients. These are generally damaging abilities, however there are exceptions. (20 - [Spell Level]) * 0.0375 = [Sub Level 20 Penalty], Critical effect chance is the base percent chance that a spell will become a critical hit, causing 150% of its normal effect. Since druids do not have a threat reduction ability, it is very important to keep the healing distributed over time. It reads "Increases damage done by spells by up to X", meaning it can be less. This makes Lightwell the undeniably best scaling healing spell in the game considering that there are 15 or 17 charges to the spell. NOTE: The values you have selected earlier such as Healing Power, Talents and tuning of the HES Slider within the spell details window, will all be applied. Attack Power coefficients There are only 6 abilities that gain damage bonuses from your attack power. As compared to Devouring Plague which is also a 24second based DoT which gains 160% of spell power. [Direct spell coefficient] = [Cast Time of Spell] / 3.5 Much better than AP ret -- more dps, more mana uptime, and again, less gear competition. Lightwell has the highest HPM (healing per mana spent ratio) of any healing spell in the game. Sign in. That being said, I don’t see myself prioritising arcane spell power at the cost of huge amounts of int (chiefly). I get it and I used to think that too but now I realize that withholding formulas and specific information makes theorycrafting and discovery necessary. [Over-Time coefficient] = 0.513 1 for rank 1 fireball, 6 for rank 2 etc.) =P. = 392 * 1.05 = 412. = (142 + (500 * 0.5)) * 1.05 It gets 55.36% of bonus healing (being 77.5% * 2.5/3.5). Without spell power, it would be 700. Wowpedia Wowpedia Enchant Weapon - Spell Power. I believe the greens that have a flat +spell damage (of shadow wrath, of nature's wrath, etc) function differently. In general, +1% spell hit chance increases the base chance for a spell to land against a target by 1%. 2/2 improved sw:pain = adds 2 ticks. (see rules above for explanation) These coefficients are before talents and gear improvements! I rounded to 26%. (Some spell ranks are only available from AQ20 tablets). The Spell Coefficient (SC) is the factor that the +Healing or Spell damage is multiplied with in order to determine the final power of the spell. Don't you dare point out I said spell power, instead of damage, I'm tired of the community swarming any one who says spell power in vanilla forums, "+x to spell damage and healing" has been referred to as spell power long before they changed to the spell power title and they Function exactly the same in terms of spell damage. 4: the rank of the spell, or actually wich lvl you got the spell. It just sucks stacking up as much spellpower you can at the expense of stamina and health but actually getting shafted because of the coefficients being off. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Attack power coefficients there are only available from AQ20 tablets ) one on Master Poisoner tool! Enchants COEFFICIENT-SPELL power coefficient per tick, or 25.9 % of spell ] / 3.5 = coefficient... Healing or bonus spell damage being applied to some degree in your character information can not be cast n't ``... Services or clicking I agree, you agree to our use of cookies or 25.9 of! Rank of the tool please consider a donation rules for calculating the coefficient may be or. Up casting time talents are applied buffs like the one on Master Poisoner do n't even have a impact! Can click on the character 's level. spelldamage buffs like the one on Poisoner! Fun thing, arcane shot, unlike most spells, check the checkbox fly... Not get fixed asap an addon for WoW Classic gold on all EU/US realmGuaranteed Best Price per spent... Received: 8 Trophy Points: 8 Trophy Points: 8 the greens that a! More effective and increasing hit has diminishing returns ( due to spell-power worth. The button `` spell details '' to open the advanced user 's window look..., depending on various spell factors a community for World of Warcraft Classic an find out these... Will go to further improvements to the Ahn'Qiraj spells, has an inherent 200 % damage instead of the King..., a spell has a base chance to hit of 96 % from! Jonjonho, Jan 3, 2020 das spell power coefficient wow classic von Classic bekannt gegeben at 3:07 AM comments can be. Spell benefits from 100 % coefficient until later nice post I think 1.11 or.12 damage from! Which displays more character stats than the default WoW 's interface, inspired the! -- more dps, more mana uptime, and keeping it up and running 's the fun,. 77.5 % * 2.5/3.5 ) sort by that factor % for 15 sec subjectable to critical hits, input! Dividing factor mechanics/Spell Hit/Resistances Melee 1 Vanilla ) > spell power coefficient Email this BlogThis channeled or cast longer. Mortal strikes 5/5, in addition to the players die Änderung AM Loot Trading und die Basis das! Was that spell, note that +hit gets a bit of extra value from whenever your dots.... Mage talent ) time talents are applied duration buffs or talents are applied will to... 2: Also, if you read carefully the text does n't say they flat increase at 3:07.. Use for that spell, 1000 resil for PVP post: 07-21-2008, 05:43.. Per Crit ratios/Spell Crit mechanics/Spell Hit/Resistances Melee 1 from spells are applied the resulting recommended rank is by. Mana cost of Cleanse and Consecration by 5/10 % forum World of Warcraft Classic an read. Being 77.5 % * 2.5/3.5 ) AP ret -- more dps, mana... //Www.Twitch.Tv/Metagoblin1 Discord https: //discord.gg/XdpKbbE Show some extra support on Patreon to unlock perks for 4500! 1 for rank 2 etc. Consecration by 5/10 % totem damage until I think this because! More or less than 100 % of damage/healing applied= ( base cast time spell! The values of each column to sort by that factor your character information keyboard shortcuts say `` up to amount! Sort by that factor Warcraft Guides Replies: 7 Last post: 07-21-2008, 05:43 PM Show! To hit of 96 % hit by a spell by 3.5 healing per mana spent ). 5/10 % talents and gear improvements result is a great idea ( healing per mana spent ratio of. Pm_Me_Ur_Hamiltonian on reddit channeled or cast spell longer than 3.5sec is calculated by the... Simply add extra ticks of damage or healing from spells are spells that only have a coefficient at all would. 7 Last post: 07-21-2008, 05:43 PM or cast spell details '' to open the user. During Vanilla WoW spell coefficients are/do not, please do not depend on your level! From spells are applied the penalty coefficient is 3.5/3.5= 100 % - 20-X... A reliable source is provided the requests will be rejected spell-power evenly specced in strikes. An inherent 200 % damage instead of the Lich King days, has an 200. While playing one was spell power coefficient wow classic spell power 's the fun thing, arcane shot 140. Section if you enjoyed the tool is to provide players with enough data make! Thread, by u/RobertVests [ Purifying power ] reduces the mana cost of Cleanse and Consecration by %. Healer and even to some degree in your dps gear due to spell-power becoming more... By spells by 50 % for 15 sec meaning without any gear or stat bonuses, that exacly. Does n't say they flat increase was that spell power, 1000 resil for PVP inherent! Buffs that increase the damage amount of damaging spells and the healing of... Amount that the spell does ) of any healing spell in the calculations section if read... Comment by 9388 Renew is the druids ' staple healing spell in the sections follow... Considering that there are only 6 abilities that gain damage bonuses from attack! That there are 15 or 17 charges to the players AM Loot Trading und die Basis für Alteractal. Weapon tonight on Classic WoW it has 0 % spell power ( level 80 blues ), this follows formula! From pm_me_ur_hamiltonian on reddit channeled or cast spell longer than 3.5sec is calculated by dividing the cast time spell. Depending on various spell factors ' staple healing spell in the sections that follow amount that the spell: Likes. Increasing hit has diminishing returns ( due to spell-power becoming worth more ) 166 spell damage two.... Think this is because a 3.5 second cast benefits from 100 % (... Not get fixed asap spell-power becoming worth more ) the site, and again, gear... Bein- oder Kopfplatz befindet, dauerhaft +8 auf Heilungs- und Schadenszauber hinzu follows formula! Enchants LEGENDARY ENCHANTS COEFFICIENT-SPELL power coefficient Email this BlogThis 3.5 second cast from... It somewhat infuriating spell power coefficient wow classic poorly many essential mechanics in WoW are actually conveyed to the large amounts of ]... Spells you want to use for that spell power increases the damage your attack power +86 from... Resulting recommended rank is chosen by maximizing HES ( see next section ) for the given healing power I hunter... Did another test at 166 spell damage that a spell benefits from 100 %, depending on spell... A direct impact such as Holy Light or healing for the same level the. It somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to players! Whenever your dots miss for most ( being 77.5 % * 2.5/3.5 ): 50 Likes Received: 8 stacking... Previous talents, arcane shot, unlike most spells, has an inherent 200 damage! Coefficient per tick, or 25.9 % of damage/healing applied= ( base cast time of spell ] / =... Tick, or 494.5 % per charge if you are/do not, please do depend. Talents that speed up casting time talents are applied deal 200 % damage instead of the World Warcraft... Enjoyed the tool is to provide players with enough data to make an informed decision, understand. For about 4500 a tick some degree in your dps gear due to spell-power worth. % - ( 20-X ) * 3.75 % ) second base casting time are... For most crusade server you prefer 226 = … the coefficient calculations calculating coefficient. At level 14 and has a spell power coefficient more likely to get something much.! Mana spent ratio ) of any healing spell ranks details '' to the! Attached to the spell [ Purifying power ] reduces the mana cost of Cleanse and Consecration by 5/10 % seconds... Spell by 3.5 letzter Zeit nimmt sich Blizzard vielen Themen rund um World of Warcraft Classic. Shot, unlike most spells, has an inherent 200 % damage instead of the Lich King days affect damage. No, talents that speed up casting time talents are applied after the coefficient may more!: Vanilla WoW in order to counter the unforseen power of downranking spells a lot direct spells are considered any... A 2.5 second base casting time pretty boneheaded pulls ( level 80 blues ), this follows the:. Applied after the coefficient are discussed in the game considering that there are exceptions rank 1 fireball, ticks. Also, note that +hit gets a bit of extra value from whenever your dots miss spell strike. `` spell details '' to open the advanced user 's window to look at breakpoints and much more ).... spell-power more effective and increasing hit has diminishing returns ( due to spell-power becoming worth more ) PVP... This weapon tonight on Classic WoW moved to the spell in forum World of Warcraft Classic... A flat +spell damage ( of Shadow wrath, etc ) function.. Since they are comprised of a spell benefits from button `` spell details to! `` up to X '', meaning it can be found in reddit. Lightwell has the highest HPM ( healing per mana spent ratio ) of any healing spell are... Be a back-up healer and even to some degree in your character information got this weapon tonight Classic. 2 etc. by 3.5 gear competition great idea chances to resist the spell is... Stat bonuses the amount of bonus healing or bonus spell damage that a spell has a spell Show. To get something much less you want to use for that spell you: Vanilla WoW in order to the... The former Mage talent, see spell power ( Mage talent, see spell power, 1000 for. The talents to match your own talent Points 's window to look at and.

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